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Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph ...

Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.

This series of activities from NASA take a mathematical approach to looking at transits, eclipses and occultations. They are intended as supplementary problems for students looking for additional challenges in mathematics and physical science from age 11 to 19 years.

The problems were created to be authentic...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of translations and vectors, from creating border patterns to working with vectors.

Translations and vectors pack one contains twelve work cards with a...

The students’ goal in this resource is to find Treasure Island. Friendly pirate ships sail along a fixed set of routes between the islands in this part of the world, offering rides to travellers. Each island has two departing ships, A and B, which students can choose to travel on in order to find the best route to...

This resource contains three instant maths ideas requiring students to solve a quadratic equation, discuss what is meant by a degree of accuracy and explore discontinuous curves. The resource materials include an explanation of Cardano’s method of solving a cubic of the form x3 +mx =n and using the...

This resource consists of 15 instant maths ideas, ideal for use as starter questions, extension question or probing questions to assess understanding, requiring students to plot graphs of the trigonometric functions and explain their properties, explore Snell’s Law, convert gradients into angles, calculate the...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of trigonometry, from an investigation leading to Pythagoras’ theorem to using the sine and cosine rules.

Trigonometry pack one contains nine work cards...

This resource asks the question ‘How much information is there in a thousand page book?’ It continues by exploring how to estimate how much space is needed to store the information and introduces a way of measuring information content. The resource begins by discussing what is meant by information and how amounts...

This folder of guidance and resources was published for UNESCO by the Association for Science Education. The resources consisted of 26 modules each with Student’s Notes and Teacher’s Notes.

UNESCO Project 2000+ was a collaborative partnership between eleven major international agencies and inter-governmental...

Rockets are used to launch satellites, probes and even astronauts into space. A rocket launch is extremely impressive. Thousands of kilograms are burned in just a few minutes in order to provide the force that the rocket needs in order to overcome the gravity of the Earth. Rockets provide an exciting context to...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of how students use graphs mathematically, from reading information from a graph to using graphs to show distance, velocity and acceleration.

Using graphs pack one...

This Double Crossed activity, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, is set during World War Two. There is a mystery to solve, following an air raid, and students will need to use both science and history skills to get to the bottom of it. They are expected to...

In this puzzle, students are given diagrams showing different layouts of villages, roads and farms - acting as vertices, edges and regions. Students are given a series of rules and challenged to draw maps that meet a variety of different conditions.

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