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A number line is used in this resource, from the Centre for Innovation in Mathematics Teaching, to illustrate how to solve a calculation involving negative numbers. To help correct misconceptions regarding these, the term taking away is used to represent minus and giving back for plus. Thus -8 +6...

This SMILE resource contains three packs of games, investigations, worksheets and practical activities supporting the teaching and learning of addition, ranging from simple number bonds to dealing with decimals in context.

Addition pack one contains fifteen work cards with activities on...

Worksheets from the Nuffield Foundation to support students using the Designing at Key Stage Three materials. The sheets provide several writing frameworks, for example, Writing a design brief and Evaluation against specification.

This collection of resources provides a range of strategies for effective behaviour management, with tips and guidance and practical ideas to try out.

This booklet is designed for teachers/lecturers to use with students who are embarking on an investigation for the Advanced Higher Biology Project. It is relevant to the Investigation of Advanced Higher Biology, Revised Advanced Higher Biology and to the Project of CfE Advanced Higher Biology. The philosophy behind...

This student-friendly textbook of designing and manufacturing is aimed at post-16 students studying for either Advanced level design and technology, or GNVQ manufacturing.

A case study from Mathematics Matters which looks at how mathematics is applied in the animation industry. The computer animation industry relies on a steady stream of mathematics to produce the fantastic images found on our cinema and television screens. Advanced mathematics also fuels developments in other areas...

This book shows how the metric system was developed, logically and methodically, by scientists, engineers, merchants and statesmen of many countries, including our own. It is then compared with the imperial system in a variety of contexts, and its advantages are considered objectively, particularly in its modern...

Students will learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. 'Adventures in Minecraft'cis written especially for 11- to 15-...

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about...

Coding for kids is entertaining with Raspberry Pi and this elementary guide. Even if students don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book.

Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest...

This series, aimed at reluctant readers, takes a popular subject and reveals the true stories and hidden facts behind it.

Penrose, a cat with a knack for maths, takes children on an adventurous tour of mathematical concepts from fractals to infinity.

A little plastic bottle shares the story of his trip from the refinery, through his manufacture and use, to his eventual recycling and new use as a space suit.

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