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Aimed at primary level, this resource looks at pollination, fertilisation, fruit formation and seed dispersal. It includes activities in which children observe the different types of fruits and their means of dispersal and develop an understanding of their importance in...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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These guidance resources are provided by the British Science Association, with support from Intel Education. They give guidance that includes both attending a STEM fair and running an event. There are three sections:

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Provided by the British Science Association, with support from Intel Education, these resources provide an insight into a range of activities involved in organising and taking part in STEM fairs. They include contributions from a teacher taking part in STEM competitions...

These materials are provided by the British Science Association and supported by Intel. They aim to give an overview of the types of activities that happen at STEM fairs. The guide is useful in preparing students when visiting a fair. It also covers some of the key...

This booklet provides twelve case studies from STEM Knowledge Networks. These were projects supported by the National STEM Learning Centre and Network in partnership with the National Centre for the Excellence in Teaching Mathematics (NCETM). Schools were required to...

What is the common link between chocolate biscuits and orangutans? In this activity aimed at ages 8-9, children learn about rainforests, their location, structure and some of the animals and plants that live in them. They look at rainforests in Sumatra and how deforestation has occurred in order to grow oil palm...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

This resource, aimed at primary level, links to the curriculum areas of food and diet, healthy eating and where food comes from. Children are asked to identify different types of food using their sense of smell. They then work in small groups to discuss and debate what food they may have. Once the food is known...

Aimed at primary aged students, this STEM project provides a real-life context to explore the health and environmental problems faced by the 3 billion people globally who cook on open fires or traditional cooking stoves. Children are introduced to a family in Nepal and learn about indoor air pollution from their...

Aimed at primary level, this pack contains twenty activities which explore the links between science and music. Linked to the topic of sound, the activities investigate: how vibrations travel through different materials, making instrument on which the notes may be changed, creating animal noises using voices and...

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