Filters

Clear all
Find a publisher

Showing 591 results

Show
results per page

Part 2 of the TRUMP Astrophysics resource package dealt with the observational properties of astronomical objects and was therefore concerned with the analysis and interpretation of observations.

Like Part 1 of the TRUMP package, this part contained study notes (self-study material for teachers), teaching...

This part of the TRUMP Astrophysics resource package dealt with the formation, evolution and 'death' of stars. Like all other parts of the TRUMP package, this part contains study notes (self-study material for teachers), teaching notes and photocopiable student sheets...

This part of the TRUMP Astrophysics resource package dealt with historical and modern observations of planets and their orbital motions. Like all other parts of the TRUMP package, this part contains study notes (self-study material for teachers), teaching notes and...

This part of the TRUMP Astrophysics resource package dealt with the design and performance of astronomical telescopes and instruments. Like all other parts of the TRUMP package, this part contains study notes (self-study material for teachers), teaching notes and...

This part of the TRUMP Astrophysics resource package dealt with with galaxies, the history and future of the Universe, and special relativity. Like all other parts of the TRUMP package, this part contains study notes (self-study material for teachers), teaching notes...

The Science with Technology Teamwork unit, from the Association for Science Education and the Design and Technology Association, introduces students to skills to solve problems and improve quality. It was developed in collaboration with experts in the Rover Group. This unit was part of the Toolkit produced by the...

This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave.

The activities include a robot...

The book "The Magic of Computer Science" contains a variety of tricks that relate to various elements of computer science.

In this resource, the algorithm...

These resources, developed by the Gatsby Science Enhancement Programme in partnership with the Association for Science Education, are aimed at newly qualified secondary science teachers and their mentors. Originally published as a CD-ROM, the resources provide training activities and materials that can be used in a...

This magic trick from the Computer Science for Fun team at QMUL shows that computing is about more than just programming and computational thinking is about more than just algorithms.

A simple mathematical approach is taken with dealt piles of cards – this allows the dealer to control the whereabouts of the...

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

...

This report from Ofsted is based on a survey into the impact in schools of the government’s strategy for continuing professional development (CPD). The strategy was introduced in 2001 and subsequently relaunched in 2005. It aims to promote the benefits of CPD, help teachers make the most of the choices available,...

This resource contains a series of card tricks. Each trick is presented in two parts. In the first part enough detail is given so that the trick can be performed. A description of the desired effect is given followed by an explanation of the mechanics of the trick – actually what is done to ensure the trick works...

Pages