Showing 69 results

Show
results per page

This resource, aimed at primary level, contains many activities related to plants, habitats, food chains and recycling. It looks at the features of different habitats and compares the plants that grow in each. Children learn about the features of plants and how certain...

This resource contains a series of lessons which are designed to extend students’ knowledge and understanding of plastics and plastic waste on a global scale. Linking to materials and their properties, the environment, recycling and design and technology, they contain investigations and activities aimed at both...

In this Nuffield ...

...
...
...

This cross curricular resource explores the difference that growing pumpkins can make to the lives of people living in flood affected regions in Bangladesh. It includes finding out about Bangladesh and its people and ways to address poverty, investigating the pumpkin lifecycle and seed germination, designing and...

Aimed at primary level, this resource looks at pollination, fertilisation, fruit formation and seed dispersal. It includes activities in which children observe the different types of fruits and their means of dispersal and develop an understanding of their importance in...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

...

What is the common link between chocolate biscuits and orangutans? In this activity aimed at ages 8-9, children learn about rainforests, their location, structure and some of the animals and plants that live in them. They look at rainforests in Sumatra and how deforestation has occurred in order to grow oil palm...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

Pages