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Showing 494 results
The aim of the route inspection problem is to find a route that is as short as possible yet goes down every road once and returns to the starting point. The task informs students that there has been a heavy snowfall overnight and that the students are required to clear the roads in the town centre as quickly as...
In this activity from the Nuffield Foundation, students carry out an experiment to collect data about a trolley rolling down a slope. They then use this data to simulate the motion of a train by fitting a quadratic curve to their data, using a graphic calculator or spreadsheet. The slideshow provides an...
Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.
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In this activity learners will solve simple addition problems in order to play a game of salute. The problems will be based around the numbers 1-20. This will improve and reinforce learners’ addition skills in a fun and engaging context. This activity could be used as a starter activity covering learning from the...
In this activity, students are given 100 natural numbers, all with value less than one hundred, and are asked to estimate the mean of the population by taking a number of samples, finding the mean of each sample and then finding the mean of the sample means.
This resource is part of the Making Stats Vital...
This activity is designed to deepen understanding of hypothesis testing. Students are presented with a coin which is suspected of being biased. A hypothesis test is set up. A results table is shown giving the significance of the result at different levels of significance for different outcomes. Students are...
This is a problem solving lesson, designed to help you assess how well students are able to:
- Model a situation mathematically, justifying any assumptions made.
- Estimate unknown values/missing information when solving a problem.
- Calculate volumes of three-dimensional objects.
- ...
This is a problem solving lesson where students develop their understanding of the following areas:
- Solve simple problems involving ratio and direct proportion.
- Choose an appropriate sampling method.
- Collect discrete data and record them using a frequency table.
A sheet...
This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.
Children are asked to create an algorithm that...
This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...
A unit circle is marked off in equal arc lengths. The resulting points are joined back to a single point. The challenge is to find the products of the lengths of the chords drawn in each circle...
This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...
In this resource designed by the IET, students explore statistics and use them to decide on a ranking of football players. Football players are ranked in different ways and there are a variety of awards they can be presented with. For example, each year the Ballon D’Or is awarded to the player judged to be the ‘...
This activity, from the Institution of Engineering and Technology (IET), challenges students to use their mathematical skills to calculate the critical dimensions of the tunnel that will be built. It could also be taught in design and technology or engineering, with the...