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This cross curricular resource explores the difference that growing pumpkins can make to the lives of people living in flood affected regions in Bangladesh. It includes finding out about Bangladesh and its people and ways to address poverty, investigating the pumpkin lifecycle and seed germination, designing and...

This series of three lessons introduces Python programming to students in secondary school. The lesson objectives include:

  • Creating simple code including the input and print scripts
  • Using "If statements" to make a decision
  • Using the random function in programs

Detailed...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. The activities provide opportunities for children to consider the use of plant material (biomass) for renewable energy. They go on to look at some of the problems that using...

This starter activity can be used as an introduction to reverse engineering. Using the presentation Earphones and Headphones, students are asked to identify the product and its function. They consider the following questions:

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These materials use the land speed record attempt as a context for teaching about the irreversible changes and energy transfers that occur in BLOODHOUND SSC’s rocket engine.

The BLOODHOUND SuperSonic Car (SSC) World...

In this activity from the Nuffield Foundation, students carry out an experiment to collect data about a trolley rolling down a slope. They then use this data to simulate the motion of a train by fitting a quadratic curve to their data, using a graphic calculator or spreadsheet. The slideshow provides an...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. Children consider the properties of liquids in the context of a company which produces a thick, sticky liquid that needs stirring and transporting.

The activities...

This information bulletin, from the Royal Academy of Engineering, is aimed at teachers to help them encourage students into engineering careers. The bulletin provides three case studies about young engineers and also provides a selection of activities to engage students in thinking about engineering concepts and to...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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Produced by the LSIS, these materials include an interactive activity and presentation that introduces safety signs as a communication medium. It has a lively, interactive approach to help students become familiar with the meaning of the four main types of safety signs. Students apply and test their understanding...

A number of applied school science courses recommend that students should make a site visit to some aspect of the chemical industry. Such visits are often difficult to organise and some areas are almost impossible to get access to.

To partly address the needs of applied science courses and some A-level...

In this activity aimed at ages 9-10, children solve a problem faced by farmers in Mexico – ‘How to grow strong, healthy plants, that can survive and thrive in difficult conditions’. ...

In this project students design a school of the future for their local community using Autodesk Revit software. The first six lessons in the series are research based where students look at sustainability, the needs of their client (their community), green materials and green building principals. They use this...

The Science Behind the Materials activities are part of a collection of materials from the Institution of Engineering and Technology (IET). The activities enable students to:

• understand that models can be used to...

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