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This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

This is the first pack of a series which provides an interactive, applications-based approach to information technology. The commercial, industrial and leisure scenarios are designed to help students to develop the...

This document from the Department of Education looks at how St Gregory's Catholic Science College uses weekend detentions to deter behaviour. The resource explores the Saturday detentions and the visibility of senior staff, as part of the managing behaviour and bullying in schools case studies.

Behaviour...

This collection of resources supports computing and computer science in upper secondary schools. The resources offer in-depth learning opportunities covering programming with Python as well as other aspects of the curriculum.

The copyright for the collection is owned by Axlesoft Ltd and is available for use...

This guide shows how the BrickPi can enable novice programmers to use Scratch to control complex robots and models.

The instructions need to be followed using Scratch on the Raspberry Pi computer. The resulting programs use different input and output devices, including touch and colour sensors and motors....

The Scratch Patch collection is a series of articles from the MagPi Raspberry Pi magazine. The practical activities contained can be used, generally, with any version of Scratch – on a Raspberry Pi or any other computer. The activities are very directed, in support of students in the early stages of learning...

This resource consists of eleven worksheets explaining how to use some basic commands in the programming language Scratch. Each sheet explains how the appropriate blocks are set up in Scratch, an example of their use and a number of exercises for use in the classroom. The commands covered are: • IF uses a variable...

A set of resources aimed at secondary school students. The resources were developed by Nichola Wilkin and cover the following topics:

  • History of computing
  • Networks
  • Using Python
  • Using Scratch
  • ...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

The joy and challenge of building ‘cheap and cheerful’ sensors has a wide appeal to adults as well as children. It also opens a wide number of links to aspects of the mathematics, science, computing, design and technology, and engineering curricula, supporting scientific investigation and discovery. These...

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