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Showing 1561 results
This brief article taken from CS4FN looks at how a user authenticates themselves to a computer could be used as the starting point for class discussions around passwords, security, biometrics and other related topics concerning how users...
This unit introduces students to the different types of biometrics and how they can be used to identify an individual. It highlights how data derived from the measurement of individuals' biological characteristics can be used positively, but also how the collection, control, use and potential misuse of biometric...
Although this resource does not contain any instructions for how to use it in a lesson, or lesson plans to go with it, it could easily be used to support the delivery of other activities as students learn about how images are created and stored, as well as how they are represented in the memory of a computer....
In 'Black flag: a coding club mission', problem solving skills are tested as the reader joins Cal on a dangerous adventure into the underground world of the anarchists who are fighting to restore freedom to the...
Blending Instruction with Technology is a book that offers educators guidelines and solutions for implementing blended learning in today's classrooms. There has been a strong push by many...
We can't escape this explosion of digital information and few of us want to-the benefits are too seductive. The technology has enabled unprecedented innovation, collaboration, entertainment, and democratic participation.
But the same engineering marvels are shattering centuries-old assumptions about privacy...
This set of resources provides comprehensive coverage of the topic of logic, Boolean algebra and simplifying expressions using Karnaugh maps. There are a series of student activities involving deriving expressions from logic gate combinations, rules of Boolean algebra and building logic expressions.
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Andrew Robertson is a computer engineer working at Queen Mary, University of London on music signal processing.
...This unplugged activity, from the CS4FN team at Queen Mary University of London, helps learners to understand variable assignment and operations. They use the idea of variables as boxes as the basis of a group activity, developing their use of logical thinking to trace variables through programs.
The...
This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.
The ‘brain in a bag’ kits used in the...
Following on from the first series of the Brian Cox schools experiments for primary, the Royal Society has produced a new set of videos and resources based around new and emerging technologies. These new resources cover important topics and introduce...
The BrickPi is an add-on board for the Raspberry Pi. It is used to interface with Lego Mindstorms sensors and motors to create robots and other projects. This small collection includes practical tips to get started.
BrickPi+ helps students to do more with Lego Mindstorm by connecting Lego sensors and motors to the Raspberry Pi. The base kit includes one...