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This resource looks at the impact of climate change, in particular flooding and drought, and how science can be used to mitigate against it. Students first explore perceptions about climate change, then look at ways to communicate the significance of climate change to different groups of people. They then explore...

This booklet is part of the ‘Innovations in Practical Work’ series published by the Gatsby Science Enhancement Programme (SEP). One of the most important questions facing us all is how we will use the planet’s energy resources over the coming decades. Many people believe that wind power can make a vital...

In this activity, students explore the requirements of aerodynamic design through testing simple shapes in a wind tunnel and explain the link between the test results from a wind tunnel and air resistance. The activity focuses on students acquiring an understanding of...

There is much debate about reducing greenhouse gases and how renewable energy sources might form part of the answer. Most people agree that renewable energy is a good thing, but how do people react when a wind farm is proposed to be built near them? The following...

This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.

Body centric communications have...

Purpose: The use of sensors to measure variables in practical science activities has long been linked to the use of data loggers. This is no longer the case. Free software apps on mobile devices can link directly to one or more wireless enabled sensors. This significantly reduces cost and complexity, whilst...

This activity, from the Institution of Engineering and Technology (IET), allows students to investigate the uses of communication technology in the modern world, making decisions about being dependent on such technology.

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This activity, from the Institution of Engineering and Technology (IET), allows students to investigate the uses of communications technology in the modern world. There is an opportunity to audit the students’ skills such as visualisation or map-reading to form a scale...

Written by Gwyneth Hughes and produced by the Association for Science Education (ASE), this resource pack looks at the role of women in science and technology. It consists of thirteen worksheets examining some of the issues around gender, science and technology.

The pack is primarily aimed at women. Its main...

This topic from Siemens designed for primary aged pupils, uses the context of long distance communications to get them thinking about how scientific ideas are used to develop solutions to challenges and how technology is about comparing and evaluating different solutions.

  • Ways of communicating...

The materials in this National Strategies resource help teaching assistants to develop their role in supporting assessment for learning (AfL) in the classroom by promoting and embedding good practice in partnership with teachers.

Throughout the resource, teaching assistants reflect on and evaluate their role...

This pack provides a stimulating way of learning about scientific journal articles and highlights the difference between ‘research’ and ‘review’ papers.

It is suggested that students start by watching a silent video showing an unusual behaviour in capuchin monkeys, ‘anointing’, for which there are various...

This resource looks at the two main drivers of sea level change - isostasy and eustasy. Each of these terms is explained and a worksheet covers both ideas in three practical demonstrations.

In the first practical, which includes both isostasy and eustasy, students undertake experiments which prove that...

This resource considers what the microscopic plants and animals found over a salt marsh can show about past sea levels. The two activities in this resource explore these microscopic sea level recorders and how researchers use them to understand sea-level change.

In the first activity, students explore the...

This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...

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