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Showing 1278 results
This collection contains nine activities which support science learning within the context of a wide range of engineering design challenges. Designed to foster questioning and creativity and to develop problem-solving skills including testing alternative options, interpreting results and evaluating their solutions...
ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...
This collection of STEAM activities give EYFS pupils the opportunity to explore a variety of vehicles and uncover how they travel and move. Pupils can design and create their own moving vehicles, learn all about electric plane travel and try to break world records. This varied selection of activities have been...
In this resource pupils learn that the Earth’s surface is split into tectonic plates and that earthquakes usually happen at plate boundaries. They will explore how when an earthquake happens it releases vibrations, called seismic waves, which can be measured using seismographs and that earthquakes can cause...
From the British Nutrition Foundation, in partnership with the Agriculture and Horticulture Development Board (AHDB...
The environmental impact of a product throughout the different stages of its lifecycle are quantified in this activity. Data from the Eco-indicator 99 Manual for Designers is required for the final evaluation task.
Two worksheet based activities that can be used to identify the impacts of technology upon people to sustain their communities in the future. The first activity considers the economic impact upon sustainability with key questions to research and the second task is an analysis activity looking at cultural, economic...
In this STEMNET resource, maths teacher Ed Dyke describes a STEM project undertaken by his school in Harrogate, North Yorkshire, called Rocket Day. The project was funded by the York and North Yorkshire Business and Education Partnership (NYBEP). Also involved was STEM Ambassador Clive Bell, who has worked for the...
This UNESCO publication draws on a wide range of research into pedagogical approaches that aim to engage learners and lead to desirable outcomes in mathematics. The report looks to deepen the understanding of educational practices that optimise opportunities for mathematics learners.
The report aims to...
In this booklet, Reinhard Pekrun draw upon empirical evidence to address the emotions experienced by students at school. He discusses the nature and diversity of these emotions, their function on student’s learning, their individual antecedents, ways to regulate these emotions, and the influence on teachers,...
The purpose of this booklet is to offer guiding principles about learning in the twenty-first century. It is intended for teachers, curriculum designers, school leaders, and others involved in all levels of school education and can be used for any age group, as the principles it contains are general enough to be...
This booklet, draws on research and experience to presents eight key principles of creative thinking that are interlinked and interrelated and equally important for nurturing creativity in the educational context.
Creative thinking is defined as the thinking that enables students to apply their...
Aimed at primary level, the twelve activities within this pack explore forces and solids, liquids and gases in the context of a birthday party for Albert Einstein. Designed to demonstrate key ideas and concepts and to spark an interest in science, they could be used in class or within a science week or club. The...
Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).
Aspects...