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ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...

In this resource pupils learn that the Earth’s surface is split into tectonic plates and that earthquakes usually happen at plate boundaries. They will explore how when an earthquake happens it releases vibrations, called seismic waves, which can be measured using seismographs and that earthquakes can cause...

From the British Nutrition Foundation, in partnership with the Agriculture and Horticulture Development Board (AHDB...

This report evaluates design and technology provision based on a three-year evaluation of design and technology in primary and secondary schools. Evidence was drawn from school inspections during the period 2004–05 as well as from focused surveys by Her Majesty’s Inspectors (HMI) from 2004 to 2007. The surveys...

This UNESCO publication draws on a wide range of research into pedagogical approaches that aim to engage learners and lead to desirable outcomes in mathematics. The report looks to deepen the understanding of educational practices that optimise opportunities for mathematics learners.

The report aims to...

In this booklet, Reinhard Pekrun draw upon empirical evidence to address the emotions experienced by students at school. He discusses the nature and diversity of these emotions, their function on student’s learning, their individual antecedents, ways to regulate these emotions, and the influence on teachers,...

The purpose of this booklet is to offer guiding principles about learning in the twenty-first century. It is intended for teachers, curriculum designers, school leaders, and others involved in all levels of school education and can be used for any age group, as the principles it contains are general enough to be...

This booklet, draws on research and experience to presents eight key principles of creative thinking that are interlinked and interrelated and equally important for nurturing creativity in the educational context.


Creative thinking is defined as the thinking that enables students to apply their...

Aimed at primary level, the twelve activities within this pack explore forces and solids, liquids and gases in the context of a birthday party for Albert Einstein. Designed to demonstrate key ideas and concepts and to spark an interest in science, they could be used in class or within a science week or club. The...

This series of resources allow learners to use practical methods to develop their knowledge and skills in design and technology, and science. All link to the theme of energy consumption and the National Grid ESO who ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every...

Following the introduction of technology to the National Curriculum for students aged 5-16 in 1988, a number of problems with its implementation were identified. The Engineering Council commissioned research into these perceived problems and reports were produced which included recommendations for improvements and...

This collection provides several engineering or D&T activities that are set in the context of popular Fairy Tales. Each activity finds a problem that a character in the story has and asks children to come up with an engineering solution for the problem. Children then work together in teams to design and make...

This STEM resource is inspired by the Africa Prize for Engineering Innovation.

Engineering a better world is a series of activities, practical tasks and discussion points that invite young learners to explore the role that young engineers and entrepreneurs play in developing innovations that will bring...

In this resource designed by the IET, pupils are tasked with designing a stadium to meet the needs of people attending the men’s football World Cup in Qatar.

They will need to think about the main design considerations and requirements for the stadium, produce annotated sketches of their idea and think about...

Engineering in the Movies lets pupils explore the creative and practical side of STEM in the movie industry while introducing the important role engineers have in the movie industry. Through 12 engaging activities, pupils will see how topics from their subject lessons can be applied in real-world engineering. This...

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