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Showing 535 results
This presentation, from Paul Curzon at QMUL, uses a folded paper geometric shape called a hexahexaflexagon to teach about abstraction, data representation and graph data structures, while encouraging computational thinking. A video (linked from within the presentation) shows how to make one of the geometrical...
This classroom resource for secondary computing lessons outlines the history of development of computers. It covers thousands of years of history, including:
- the abacus
- log tables
- the calculators of Pascal and Leibnitz
- Jacquard looms
- Babbage's Difference Engine and...
Students first evaluate existing alarm systems and learn about a burglar’s attitude towards them using a video featuring reformed criminals. They are then briefed to create a working door access and alarm system using a BBC micro:bit and selected input and output components such as LDRs, reed switches, buzzers and...
Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is...
This ebook, by Roger Young, explains computers as electrical circuits consisting of switches and relays (subsequently equated to transistors). It begins with simple circuits showing how, from first principles, switches and relays work. These are then combined in increasingly complex arrangements to simulate logic...
This edition of the Computing at School newsletter contains articles covering:
*Coding and computer science
*Code Club and Computing ++
*Tips for teaching programming
*Codecademy
*Teaching encryption with spreadsheets
*Scratch sensorboards (picoboards)
*Robotics...
Have you ever wondered how to create movie magic, such as hideous monsters or incredible costumes? The secret to creating an amazing movie is just a few STEM Club lessons away. This programme investigates how you can use design and technology to master movie tricks, from creating your own prosthetic mask to...
In this activity, learners will recall and extend their understanding of programmable systems.
A complete unplugged activity for a lesson in how data packets travel across the internet, and how the complete message that they contain is reassembled. The activity also has provision for students to film themselves participating in the process and explaining the stages that everything goes through. There are...
Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).
There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard the...
Mobile app development is an engaging way for students to learn programming and interface design as many do, indeed, "love their smartphone".
This complete learning package teachers the origins and development of the smartphone, helping them to appreciate the amount of technology packed into their pocket. It...
A series of STEM projects, bridging design and technology and computing, which make use of the BBC micro:bit microcontroller device.
Sometimes a small, seemingly insignificant, variation in the specification of a problem makes a huge difference in how difficult it is to solve. This activity, like the The...
This managing bullying in schools document from the Department of Education looks at how Saint Benedict Academy identifies bullying through anonymous email reports. The resource explores the school's 'Hero' email system to identify bullying and other strategies that raise awareness of bullying, as part of the...
This resource sets out the knowledge, skills and understanding that trainee teachers will need in order to be able to manage their students’ behaviour. Effective teacher training incorporates activities and teaching that leads to these outcomes and prepares trainees to manage behaviour confidently and with...