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This article from the CS4FN Magazine, looks into the ideas surrounding Intellectual Property, copyright, copyleft and patents and how these all apply (or don't) in the realm of computer programming and software. These ideas can be used as...

This article includes all the code needed to make a simple game which captures keyboard events and uses multimedia. It uses the Pygame library, and includes graphics control and basic collision detection.

The activity is suitable as an introduction to programming with Python, or as a fully working program...

This resource is a comprehensive beginner’s guide to creating procedural programs using Python 3. It would be suitable for self-paced learning and independent work. There are also activities that are suitable as homework tasks that reiterate key terms and concepts. It was originally developed for the pre-2015...

A series of practical programming resources that quickly extend Python programming skills. Most of the exercises are designed to run on the Raspberry Pi computer.

This booklet consists of 16 introductory programming challenges, some of the challenges also provide further extension challenges, for every challenge there is a "Self Review" section which asks students to comment on whether they managed to complete the task successfully, whether they had any errors initially and...

This resource consists of an information sheet detailing various methods for validating user input in Python, these come in the form of a table consisting of some code in one column and an overview of what the corresponding code does. There is an associated zip file with code examples in it and a presentation which...

Databases are a fundamental part of modern organisations. This resource consists of an activity sheet, answer sheet and a highly usable utility for using SQLite with Python. The activities enable students to produce implement what they have learned from the theoretical content.

 

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.

Python: Tips and Tricks to Get Past the Beginners Level (Math With Python, Strings, Lists and Tuples, Programming Book 1) by [Anderson, Mark]

 

This book helps to improve on skills picked up from the original beginner...

William is a QA tester at Realtime Worlds, he discusses his role in this video. Having enjoyed playing computer games at school, he was keen to get into the industry and studied computer science at university. His role in QA allows him to understand indepth the development world, ultimately wanting to progress to...

Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to ensure...

Quantum computers will revolutionise secure communications, and will make some current encryption methods obsolete. This activity, takes in cutting-edge research at the UK Quantum Technology hubs...

Quantum computers will revolutionise secure communications, and will make some current encryption methods obsolete. This activity, takes in cutting-edge research at the UK Quantum Technology hubs...

The UK is at the forefront of research into Quantum Technology, where physics pushes the cutting edge of technological innovation. 

These resources, from the UK National Quantum Technologies programme, bring a-level physics and computer science bang up...

This document compares the Reduced Instruction Set Computer (RISC) and Complex Instruction Set Computer (CISC) approaches. It provides a useful background and can be used as a reference or for producing revision resources.

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