Filters

Clear all
Find a publisher

Showing 296 results

Show
results per page

This teaching resource is presented in four stages:

Stage One - Finding out about the problem. In stage one pupils find out more about spacesuits, how they work and why people need them to survive. They also find out more about the challenge to test a series of materials to...

This resource contains eight projects:

1. Using UV sensitive beads and sun cream to investigate the effects of ultraviolet radiation.

2. The aim of this activity is to encourage the students to come up with their own investigations, to explore how exposure to UV radiation varies in different countries...

This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

Spooky Space Sounds contains a PowerPoint presentation which showcases sounds from space. The presentation aims to introduce general concepts and give a sense of how dynamic the Universe is. The resource also contains a Word document of teachers' notes with detailed descriptions and background information on each...

This Practical Action resource presents a fun hands-on and brains-on challenge for Key Stages Two to Five.

The problem:...

Stop the spread is a new STEM challenge for students aged 7 to 16. Highlighting the global issue of infectious disease students design, build and test a model of a hand washing device and produce educational materials for children in Kenya to encourage hand washing. It is accredited for the British Science...

This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.

A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.

Using some short...

Two verticals masts on a horizontal base have ropes tethered to each other’s base. The challenge is to find the height at which the ropes cross. When working on numerical examples, it becomes...

This resource from Physicists in Primary Schools (PIPS) supports the teaching of Earth, Sun and Moon...

Aimed at Key Stage Two, this resource looks at variation in the size of body parts and how this may affect performance in sport. Providing curriculum links to PE and the topic animals including humans, it also aims to develop enquiry skills. Follow the character Fizzy as she sets the children a series of questions...

In this first activity of the Superpillars Assemble, pupils watch a video to learn about butterflies, moths and their habitats and the threat posed by humans and other predators. They also learn various movements to perform the caterpillar dance with an optional mask children can decorate and wear. Through a...

This resource pack about Sustainable Solutions has been developed to meet the CREST Discovery Award requirements. Designed as a team-based activity day where students design and create a sustainable start-up business concept linked to their community, by undertaking the tasks in the resource pack, students should...

Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...

Produced by ARKive, these materials include a series of activities that introduce children to the plants and animals of the temperate rainforest in the Pacific Northwest (USA). Children conduct a hands-on investigation of the living things in a small local ecosystem, catalogue their findings and then compare their...

Linked to this series of resources on designing and making a car, this activity evaluates the performance of the vehicle previously manufactured by the pupils. It involves recording the time taken by each vehicle to go down a slope. This can be converted into the speed of the vehicle. It could be used at key stage...

Pages