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These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.  

This sub-collection of materials of the dy/dan collection contains three resources that bring mathematical storytelling to the classroom in the context of ‘value for money’. Resources comprise:

  • Act One: a video or photograph to provide a ‘hook’ to the problem

  • Act Two: further...

This report, commissioned by the Nuffield Foundation, addresses two questions: • What is the range and type of research evidence from countries with high performance in mathematics that gives insights into the reasons for their relatively high position? • What constitutes high performance in mathematics learning...

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

This game, for two players, requires students to move around a Cartesian grid using column vectors, collecting stars as they go. Each star is worth a different number of points. The winner is the player who can collect the most points.

Mathcentre provide these resources which cover aspects of vectors, often used in the field of engineering. They include descriptions of the notation often used to describe vectors and how to calculate the modulus of vector given in cartesian form, as well as how to calculate scaler and vector products.

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Students are presented with a conventional snakes and ladder board with squares from one to a hundred, except that the board contains no snakes and no ladders. Instead, certain squares contain a column vector. Students who land on these squares move their counter according to the vector.

This interactive excel sheet deals with a variety of vector topics. It begins with sheets which require students to identify column vectors from line...

Odd One Out, provided by RISPs, helps students focus on mathematical properties to determine which of three numbers or expressions is the odd one out.

For example, given the triplet 2, 3, 9:
2 could be the odd...

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From the Nuffield Foundation, the object of this module is to provide a simple introduction to the idea of a vector. Students need to be familiar with the co-ordinates module before starting this module. The development makes use of a number of simple (vector) grid...

This resource is from a collection of Nuffield Maths resources exploring dynamics. The demand is roughly equivalent to that in GCE A level. The resources typically include slide shows to introduce the topics, student sheets and teacher notes, as well as other relevant resources.

This resource explores...

Mathcentre provide these resources which cover aspects of vectors and are suitable for students studying mathematics at A Level, as well as those students for whom mathematics is an integral part of their course. Some of the topics covered include an introduction to vectors, calculating the vector and scalar...

The first two sheets use maps of New York to show how vectors can be used to specify journeys. Answers in terms of a and b can be revealed.

The third sheet shows that the vectors a and b used to describe relative...

This interactive resource, produced by the University of Leicester, is designed to enable students to explore vectors, beginning with the definition of a vector followed by the algebra of vectors and the scalar product. The opening slides of the presentation explain the difference between scalar and vector...

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