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Showing 1367 results
This set of three mini-interactive online games from Siemens explore a variety of digital industries:
- Cybersecurity
- Internet of Things
- Digital Twins
...
In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel...
In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the...
This collection of short videos have been created by STEM Ambassadors as part of the Discover STEM programme. Each Discover STEM video is presented by a STEM Ambassador, working in industry or university. The videos cover curriculum related topics...
This collection of short videos link to the D&T curriculum. Each video has been created by STEM Ambassador as part of the ...
The ‘discovery’ section of the Fixpert's resource focuses on developing skills and confidence relating to design thinking. It works well as a starter for an in-depth design lesson. Structured activities help students to view their surroundings with fresh eyes and think outside the box. Ideation techniques are...
Teachers often battle with students’ inability to make links between their learning across subjects. For example: in science, after collecting data from an experiment, students are required to draw a graph of their results and describe what the graph shows. As as soon...
This Pedagogics resource displays a quote from Dr Haim Ginott entitled "I have come to a frightening conclusion".
A collection of worksheets that promote maths activities when drawing in 3D. Activities focus on isometric and orthographic drawing, adding dimensions and drawing objects to scale.
This resource has been provided by Helen Dunn.
This simple activity from NASA allows classrooms to study rocket stability as students construct and fly small "indoor" paper rockets. The rockets can be used for a range of activities into forces and movement in which students collect data and interpret the results.
The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...