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Students are often unaware of the opportunities open to them if they study STEM subjects at school.  This resource, comprising of seven case studies/profiles, is designed to increase awareness of just some of the potential careers open to them in international development.

Why not print out the...

This resource was produced by the Association of the British Pharmaceutical Industry (ABPI) as part of their 'At Work With Science' materials. In this interactive resource, students are introduced to the legal aspects of the Health and Safety regulations; the concept of risk assessments and how to develop them....

This Mathematics Matters case study, produced by the Institute of Mathematics and its Applications, looks at how mathematical research contributes to the development of new medical imaging technology. Brain scans play a vital role in the treatment of many serious medical conditions, but decoding the signals inside...

This guide, from the National STEM Learning Centre and Network, draws on the advice of a number of experienced senior science technicians on how to set up a technician network. A local science technician network is a great way to share expertise, solve problems, gather ideas and to carry out cost effective...

Key Stage Three National Strategy training materials to run a day’s session with science teachers to help them develop an understanding of the key elements of Scientific Enquiry and how it might affect their practice.

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This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This resource consists of eleven worksheets explaining how to use some basic commands in the programming language Scratch. Each sheet explains how the appropriate blocks are set up in Scratch, an example of their use and a number of exercises for use in the classroom. The commands covered are: • IF uses a variable...

This one-page help sheet offers a comprehensive introductory guide to Scratch, great for teachers new to the platform, or those who are unfamiliar with some of its features.  

This resource is set in the context of soil tests in a Martian environment. Students begin by researching suitable criteria for defining the presence of life. They analyse soil samples in tests similar to the experiments on the Mars Viking Lander and use their operational definition of life to determine whether...

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This STEMNET resource describes the background and career of STEM Ambassador Jenny Tillotson, the Chief Executive Officer of Sensory Design and Technology Ltd. Jenny produces mood-enhancing clothes, jewellery and medical products.

Reading science fiction novels set Jenny thinking about how the arts and...

This progression toolkit develops understanding of the key concept of separating solutions, as part of a topic on substances and mixtures. This key concept helps to build broader understanding about substances and properties, which is one of the big ideas of science education at ages 11-14.

It includes...

In this Rapid Router activity, children progress from block-based programming to the textual environment of Python. In doing so they learn about the nature of text-based coding, including the need for precise syntax and how it is structured.

The progression is handled gently, with code compared in both...

This game teaches students the main principles of sexual selection and the difference between intrasexual and intersexual selection. Students discover why some animals have ornaments to attract mates (intersexual selection) while others have weapons to fight for mates (intrasexual selection).

Please note...

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