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Showing 479 results
This activity, from the Institution of Engineering and Technology (IET), introduces students to the science behind communication technology, giving them an understanding of some of the vocabulary and concepts used. The handout includes a series of illustrations and...
This lesson resource provides teacher notes for delivering a lesson that places 3D Printing as a new and emerging technology. It looks at how 3D printers work and provides a student assessment.
Published in January 1980, this report sets out preliminary views on the form that a framework for the proposed National Curriculum should take and the ground it should cover. The ideas were presented to start a consultation process, leading to a curriculum that would apply to schools nationally and promote...
This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...
Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.
The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive School Museum. Students then research an endangered...
Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.
The simple game requires that students maintain...
This starter activity has been inspired by the Sound Design...
This activity asks students to use the CAFEQUE (Cost, Aesthetics, Function, Ergonomics, Quality, User, Environment) principles to analyse Bang & Olufsen earphones.
A link is given to a case study of the marketing...
This activity, from the Ellen MacArthur Foundation, concentrates on the design of buildings, their use and eco- effectiveness. Students will explore how, through applying circular economy principles, new buildings can be created that have a positive impact – buildings that do good rather than less harm.
The...
This activity, from the Ellen MacArthur Foundation, introduces aspects of the circular economy through design-and-make tasks, focusing on food packaging for festivals. It addresses the circular economy principle that waste equals food. The activity provides students with the opportunity to consider mass food...
This activity, from the Ellen MacArthur Foundation, follows the format of a ‘Dragon’s Den’ competition. It aims develop student’s understanding of responsible product development and how the principles of the circular economy can be applied to current business practice. Case studies of existing products are...
This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts.
The activity explores the use of materials...
Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...
This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...
This activity, from the Institution of Engineering and Technology (IET), challenges students to put images of cars and aeroplanes in chronological order, to explain how they made their decision and describe how the products relate directly to developments in science and...