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This Makerbot educations guidebook supports the users of 3D printers to understand the basics on how 3D printers work and how to use them, including a crash course on 3D design. It provides nine, 3D printing lesson plans to integrate the technology into the classroom, bringing STEM and project based learning to a...

Inspired by the Born to Engineer video from Dr Eleanor Stride, an engineer who is developing a treatment for cancer that encloses cancer-treating drugs in bubbles, this resource supports students to increase their understanding of engineering in a food science context,...

This activity investigates the potential of hydrogen fuel cells as a means of energy generation and storage. Students make hydrogen gas by electrolysis, supported by practical instruction sheet. Combined with the Burning Fuels 2 resource, students can explore the...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.

In this activity pupils will design and create a programmable device that can...

In this activity, students create musical instruments using recycled materials.  They are then asked to analyse the musical notes their instruments produce using free-to-download software.  The challenge is for the students to see how close the notes their instruments make can get to those produced by real...

This activity focuses on promoting a product to a particular target user group. Teamwork, creativity and entrepreneurial skills are required to design, brand and market a new Nintendo Wii product. ‘Make your pitch!’ provides students with an opportunity to explore and...

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

Students watch a car production line to demonstrate mass production taking place. Details are given on the characteristics of mass production, and how it can be applied to engineered products. Students consider how they could describe batch production and its advantages and disadvantages. Students may begin to...

This activity asks students to plan and carry out an investigation to test the suitability of materials to absorb or insulate sound and to identify what other variables need to be considered when choosing a material to use in a building. Students also consider whether a...

Students consider how materials need to be tested for their suitability for a specific job before engineers in construction projects can choose them. The tasks will ask the students to think about what properties need to be considered, how these might be scientifically...

In this activity, from the Institution of Engineering and Technology (IET), students design an outfit that could be worn whilst participating in a sport. With a strong emphasis on developing creative thinking when generating ideas, the activity requires students to...

This challenge asks teams of students to plan a major sporting event in their local area. The resource provides an opportunity for students to explore their ideas in a creative environment. Teams can define their own goals and priorities, but may want to focus on three main areas of planning an event:

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This activity considers displaying data from a practical investigation looking at the effect of streamlining a boat's hull. It gives students the opportunity to consider how this information can be represented effectively and use this to form conclusions. The...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing and programming a BBC micro:bit to help wheelchair athletes monitor and record their sporting performance over time.

In this activity pupils will make use of the BBC micro:bit to design...

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