Filters
Clear allSubject
- Careers (37) Apply Careers filter
- Climate Change (2) Apply Climate Change filter
- Creative arts and media (2) Apply Creative arts and media filter
- Cross curricular (19) Apply Cross curricular filter
- Design and technology (126) Apply Design and technology filter
- Engineering (102) Apply Engineering filter
- Food Preparation and Nutrition (1) Apply Food Preparation and Nutrition filter
- Leadership (1) Apply Leadership filter
- Mathematics (111) Apply Mathematics filter
- Personal development (2) Apply Personal development filter
- Psychology (1) Apply Psychology filter
- Science (120) Apply Science filter
- Space (1) Apply Space filter
- STEM Ambassadors (4) Apply STEM Ambassadors filter
- STEM Clubs (7) Apply STEM Clubs filter
Age range
Type
- Activity sheet (49) Apply Activity sheet filter
- Article (71) Apply Article filter
- Assessment (2) Apply Assessment filter
- Data set (2) Apply Data set filter
- Demonstration (3) Apply Demonstration filter
- Experiment (1) Apply Experiment filter
- Game (2) Apply Game filter
- Group work (3) Apply Group work filter
- Image (5) Apply Image filter
- Information sheet (17) Apply Information sheet filter
- Interactive resource (1) Apply Interactive resource filter
- Open-ended task (1) Apply Open-ended task filter
- Poster (6) Apply Poster filter
- Presentation (27) Apply Presentation filter
- Quiz (1) Apply Quiz filter
- Research (40) Apply Research filter
- Self assessment (1) Apply Self assessment filter
- Teacher guidance (69) Apply Teacher guidance filter
- Textbook (17) Apply Textbook filter
- Video (28) Apply Video filter
- Include Physical Resources (559) Apply Include Physical Resources filter
Showing 319 results
This edition of the Computing at School newsletter contains articles covering:
*Computing curriculum change
*Programming pedagogy
*Database Detectives, a Digital School House resource
*Unplugged computing
*Scratch in the primary classroom
*Real robotics – outreach from...
Global project ideas provide an excellent starting point for pupils wanting to do a project based on Global issues, whether as part of the CREST Awards Scheme; as an extended project for their Duke of Edinburgh Award or A level, or as part of the Children’s University Passport.
Each of the five Global...
This fully working Python project demonstrates a method of creating a gradient fill, to add depth to flat looking rectangles. It also shows how to use transparency effects to change the shape of gradient filled surfaces, how to plot points of a circle, and some examples of why you would want to do so. The activity...
The UK population is ageing. This resource collection explores how technology will support people to live longer, independent lives and why the needs of an ageing population will create demand for...
This collection of careers related posters can be used to showcase some of the Grand Challenges that Government, universities and employers are working together to try and solve.
These posters cover four Grand Challenges:
- ...
The Grand Challenges – Our Futures Programme aims to raise the profile of the Industrial Strategy Grand Challenge themes to young people across the UK, supporting them to make career decisions based on what lies in the future, not the past.
These free-to-access resources have been collated to support your...
In this project, part of the HTML and CSS projects , you’ll be introduced to HTML & CSS by learning how to make your own ...
This presentation, from Paul Curzon at QMUL, uses a folded paper geometric shape called a hexahexaflexagon to teach about abstraction, data representation and graph data structures, while encouraging computational thinking. A video (linked from within the presentation) shows how to make one of the geometrical...
This classroom resource for secondary computing lessons outlines the history of development of computers. It covers thousands of years of history, including:
- the abacus
- log tables
- the calculators of Pascal and Leibnitz
- Jacquard looms
- Babbage's Difference Engine and...
This ebook, by Roger Young, explains computers as electrical circuits consisting of switches and relays (subsequently equated to transistors). It begins with simple circuits showing how, from first principles, switches and relays work. These are then combined in increasingly complex arrangements to simulate logic...
This edition of the Computing at School newsletter contains articles covering:
*Coding and computer science
*Code Club and Computing ++
*Tips for teaching programming
*Codecademy
*Teaching encryption with spreadsheets
*Scratch sensorboards (picoboards)
*Robotics...
Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).
There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard the...
Mobile app development is an engaging way for students to learn programming and interface design as many do, indeed, "love their smartphone".
This complete learning package teachers the origins and development of the smartphone, helping them to appreciate the amount of technology packed into their pocket. It...
Sometimes a small, seemingly insignificant, variation in the specification of a problem makes a huge difference in how difficult it is to solve. This activity, like the The...
This managing bullying in schools document from the Department of Education looks at how Saint Benedict Academy identifies bullying through anonymous email reports. The resource explores the school's 'Hero' email system to identify bullying and other strategies that raise awareness of bullying, as part of the...