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This document from the Department of Education looks at how Stopsley Community Primary School encourages good behaviour by rewarding pupils. The resource explores the school's house point system, resources and support for teachers and their 'red carpet' policy as part of the managing behaviour and bullying in...

You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book...

Designed to introduce microelectronics and information technology to young people, these support materials comprise a series of publications, software for use on microcomputers and a range of hardware. This resource booklet which is part of the series on using memory covers memory, music and movement modules which...

This guide to teaching ICT offers a structured approach for the non-specialist. The book examines the skills needed for word processing, spreadsheets and databases, research and Internet access. The ideas and...

This resource from TechSheCan explores how technology is used to keep us safe online. It references cyber-attacks, facial recognition, hacking home devices and password protection. It includes lesson slides, teacher notes and a homework activity.

VEX 123 STEM Labs activities offer ways to link physical computing and robotics to STEM and computing. These one-page exercises are designed to be easy to follow, for independent application for pupils. Each activity is designed around a ‘Play’ based concept to apply the computer science skills and concepts pupils...

These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.  

This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...

This resource uses VEX IQ robotics as a context for physics lessons. Lesson content covers an understanding of robots and their uses, forces, pressure and moments. The resources is presented with student activities, worksheets and a classroom presentation. 

This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.

Students learn about basic movement of the robot rover, as well as related challenges, in...

These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...

 

In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

The Vernier Anemometer is an impeller-type anemometer that measures wind speed in the range of 0.5 to 30 m/s (1 to 67 mph). The Anemometer fits in your palm for wind study measurements in the field. A standard camera mount on the back and an accessory rod allows you to position it in wind tunnels or in front of...

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