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This is one of a series of resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, exploring the theme of waterways.  This resource involves designing and making a programmable electronic system to control a flood barrier.

Because of climate...

Build a robot that responds to electrical activity in your brain-it's easy and fun. If you're familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that...

Make a Raspberry-Pi Controlled Robot teaches you how to build a capable and upgradeable personal robot. You'll learn how to control servos, respond to sensor input, and know where your bot is using GPS. You'll also...

The 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that's right for them? MAKE...

Beginning with the basics and moving gradually to greater challenges, this book takes you step-by-step through experiments and projects that show you how to make your Arduino or Raspberry Pi create and control movement, light, and sound. In other words: action!

The Arduino is a simple microcontroller with an...

Design for 3D Printing: Scanning, Creating, Editing, Remixing, and ...

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This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM...

This sample, taken from a teacher guide, makes use of Lego NXT programmable kits to create musical instruments. Controllable devices are built that can ‘play’ percussion instruments such as a xylophone and a drum; other ideas include making a trumpet using NXT touch sensors for buttons, or controlling tone using...

The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.

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This resource looks at various ways at how digital images and sounds are quantified in such a way that the computer can store and interpret them. This looks at the effects of digitising different types of data, and the effect that this has on both the size and the quality of the resulting files. It may be necessary...

Designed to introduce microelectronics and information technology to young people, these support materials comprise a series of publications, software for use on microcomputers and a range of hardware. This resource booklet, which is part of the series is on making decisions, and covers hospital care, safety in the...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.

In this activity pupils will design and create a programmable device that can...

Combine Makey Makey and Scratch in this storybook programming activity. These resources show pupils how to make a simple four-page story book, with buttons to press for sounds, coded through Scratch.

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see.

Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use...

Making Things Talk shows you how to get your gadgets to communicate with you and your environment.

It's perfect for people with little technical training but a lot of interest. Maybe you're a science teacher who wants to show students how to monitor the weather in several locations at once. Or a sculptor...

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