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Showing 279 results
Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.
This guide will help volunteers working in schools to effectively support Cisco Little Big Futures project work. It covers:
- The curriculum context for STEM subjects in the age range 11-14
- Information about how Little Big Futures can be integrated into STEM Clubs
- Guidance for effective...
Design Club is a social enterprise set up to help children become design thinkers. We create industry-standard resources to help people run design thinking clubs and workshops for 9-13 year olds.
This set of resources contains everything you need to run a Design Club taster project: worksheets, a delivery...
In these resources, learners will create a prototype food temperature probe using the micro:bit. The product must be able to provide a warning when the food is too cold to eat.
Learners will create a prototype food temperature probe...
In these activities, learners will look at the requirements for a good home security system and develop their own programmable alarm system.
In these activities, learners will create a prototype score counter and integrate the micro:bit programmable system.
Using the micro:bit, learners will create a prototype score counter. Learners must ensure the product is accurate, well...
In this challenge, students are asked to evaluate an existing product – a step counter or pedometer. They then create a step counter to encourage healthier lifestyles among teenagers. It is based on a BBC micro:bit device which includes an accelerometer capable of detecting ‘shake events’. These events are then...
These materials, from the Nuffield Foundation, contain a wealth of ideas and practical advice on the delivery of design and technology in the primary curriculum. Each of the resources includes extensive teacher guidance as well as chidlren's stimulus materials. The materials cover a range of topics in which...
Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...
The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.
This set of three mini-interactive online games from Siemens explore a variety of digital industries:
- Cybersecurity
- Internet of Things
- Digital Twins
...
This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...
This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...