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In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.

 

This activity, suitable for a cross-STEM project day or series of lessons, focuses on how information can be provided to travellers on the London Underground. Students are asked to consider user needs – what information would they need to see, and how might their requirements be communicated? A deep understanding...

This presentation is a step by step guide to AppShed.  AppShed is a free online tool, that allows students to create mobile apps for iOS and Android. This PowerPoint scaffolds the production of a film information app, but could easily be adapted for another project. The resource is aimed at students aged between 11...

 

These two lessons use the context of the scoring system of Ultimate frisbee to help students see a real-life use of how spreadsheets and data handling can assist a sporting context.  

Lesson 1 shows...

Python can launch sub-processes that function separately. Using this approach it is possible to create any number of desktop widgets. This resource includes instructions to create two widgets: a simple RSS news reader and an image downloader for Astronomy Picture of the Day. Some additional Python modules must be...

This activity gives SEND pupils the opportunity to look for patterns, complete sequences, create their own patterns and develop their understanding of algorithms by making instructions for others follow. Pupils will be challenged to create step-by-step instructions to create simple algorithms and opportunities are...

This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.

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This resource provides instructions for building a card buggy and creating a sample programme for your crumble board. You will need motors, a battery pack and connectors to complete the project.

The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:

  • Sparkle control
  • Motor control
  • Using inputs (digital and analogue)
  • Using variables and maths in your programs

Image result for Crumble controller starter pack

Great pack...

Crumble cookbooks show Crumble users how to design and make a range of projects using Crumble coding.

Quantum computers will revolutionise secure communications, and will make some current encryption methods obsolete. This activity, takes in cutting-edge research at the UK Quantum Technology hubs...

This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

A...

Cubetto is the friendly wooden robot which will teach children the basics of computer programming through adventure and hands-on play.

Donated by Primo Toys.

The ability to extract and summarise information is a very valuable skill for students to develop. This document is a report published in 2011 by the University of Cambridge. It investigates social impacts of technology use on different cultures. This resource could be used as a source document for students to scan...

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