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This is a very comprehensive package from Sean Cullinane which consists of lessons to teach the basics of object oriented programming. Students will produce a playable snake game as the outcome. Note: It is recommended that this is only delivered to students with some previous programming experience, ideally some...

Using analogies to teach the topic of the TCP/IP networking is often a very useful strategy. This Computing at School community resource consist of three documents. The first provides a theory overview of the communication process. The second provides a range of links and activities, although some are aimed at...

The Science with Technology Teamwork unit, from the Association for Science Education and the Design and Technology Association, introduces students to skills to solve problems and improve quality. It was developed in collaboration with experts in the Rover Group. This unit was part of the Toolkit produced by the...

This resource focuses on some research data into the prevention of anterior cruciate ligaments (ACL) injury. The activities included in this resource will enable students to develop their ability to evaluate claims based on science through critical analysis of the methodology, evidence and conclusions, both...

This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave.

The activities include a robot...

Machine learning is a process where machines or rather, computer code running on machines, is created that allows the code to develop its own methods to categorise information based on data that we feed into it.  Scientists at the University of Oxford are working on...

Several different treatments are used to autolyse yeast cells. The viability of the autolysed yeast is then tested by: plating out on agar; testing for dehydrogenase activity; microscopic examination with methylene blue.

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The book "The Magic of Computer Science" contains a variety of tricks that relate to various elements of computer science.

In this resource, the algorithm...

This activity, from the Royal Observatory Greenwich, looks at Hubble’s law, whereby students use real data from the Sloan Digital Sky Survey to plot a graph from which they can obtain the Hubble constant. Students then look at the possible sources of error in their data and use this to calculate the uncertainty in...

These resources, developed by the Gatsby Science Enhancement Programme in partnership with the Association for Science Education, are aimed at newly qualified secondary science teachers and their mentors. Originally published as a CD-ROM, the resources provide training activities and materials that can be used in a...

Published by the Wellcome Trust, the ‘Big Picture’ explores issues around biology and medicine.​

This resource includes...

The Duston school was one of one of twenty initial Lead Schools for Core Maths, providing support to a network of other schools as they look to deliver mathematics to all post 16 pupils.

Discover more about how Core Maths was delivered by a team of three teachers, working in close collaboration to develop...

This magic trick from the Computer Science for Fun team at QMUL shows that computing is about more than just programming and computational thinking is about more than just algorithms.

A simple mathematical approach is taken with dealt piles of cards – this allows the dealer to control the whereabouts of the...

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

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