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The Eco-design web is a useful tool to help students’ analyse an existing product or design. It can also be used to indicate areas of the product that can be redesigned to improve its environmental sustainability.

The environmental impact of a product throughout the different stages of its lifecycle are quantified in this activity. Data from the Eco-indicator 99 Manual for Designers is required for the final evaluation task.

Two worksheet based activities that can be used to identify the impacts of technology upon people to sustain their communities in the future. The first activity considers the economic impact upon sustainability with key questions to research and the second task is an analysis activity looking at cultural, economic...

In this STEMNET resource, maths teacher Ed Dyke describes a STEM project undertaken by his school in Harrogate, North Yorkshire, called Rocket Day. The project was funded by the York and North Yorkshire Business and Education Partnership (NYBEP). Also involved was STEM Ambassador Clive Bell, who has worked for the...

This report evaluates design and technology provision based on a three-year evaluation of design and technology in primary and secondary schools. Evidence was drawn from school inspections during the period 2004–05 as well as from focused surveys by Her Majesty’s Inspectors (HMI) from 2004 to 2007. The surveys...

This UNESCO publication draws on a wide range of research into pedagogical approaches that aim to engage learners and lead to desirable outcomes in mathematics. The report looks to deepen the understanding of educational practices that optimise opportunities for mathematics learners.

The report aims to...

In this booklet, Reinhard Pekrun draw upon empirical evidence to address the emotions experienced by students at school. He discusses the nature and diversity of these emotions, their function on student’s learning, their individual antecedents, ways to regulate these emotions, and the influence on teachers,...

The purpose of this booklet is to offer guiding principles about learning in the twenty-first century. It is intended for teachers, curriculum designers, school leaders, and others involved in all levels of school education and can be used for any age group, as the principles it contains are general enough to be...

This booklet, draws on research and experience to presents eight key principles of creative thinking that are interlinked and interrelated and equally important for nurturing creativity in the educational context.


Creative thinking is defined as the thinking that enables students to apply their...

Aimed at primary level, the twelve activities within this pack explore forces and solids, liquids and gases in the context of a birthday party for Albert Einstein. Designed to demonstrate key ideas and concepts and to spark an interest in science, they could be used in class or within a science week or club. The...

Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today.

In this classroom activity learners will learn about the...

Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).

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This film clip shows how steam is used to drive turbines in power stations which burn fossil fuels. It then looks at how turbines can be adapted to be driven by alternative energy sources, and examines the advantages and disadvantages of energy sources such as wind, to solar, biomass, hydroelectric power, tidal and...

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