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A series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering, science and mathematics.

A series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering and mathematics.

What does the future hold? From what we wear, how we get our energy and even what we eat—there’s always room for innovation. Exploring technology and its possible applications in the future, with an emphasis on sustainability. Many of the activities could contribute toward becoming an Eco School.

 

Futurecade was developed as an interactive suite of games allowing students to explore how science and technology impacts on their everyday lives. These resources were developed to accompany the games which were inspired by technology in the fields of robotics, satellites and space junk, geo-engineering...

This set of subject criteria were produced in 2007 by the Qualifications and Curriculum Authority for Awarding Bodies to produce subject specifications for use in 2009 GCSE Design and Technology. GCSE specifications had to meet these criteria in order to be accredited.

The GCSE criteria explain the general...

GO asks us to consider the big questions facing human movement. How can we increase global travel without polluting our planet? How do we bring people from different countries closer together? What are the challenges to our everyday mobility?

How might we redesign everyday objects to make travelling...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. The activities provide opportunities for children to extend their understanding of electricity by applying it to the concepts of electricity generation and its use in the...

This resources investigates how electrical energy is generated from renewable and non-renewable sources.

Suggested learning outcomes include:

  • To know the difference between a renewable and a non-renewable source of energy.
  • To understand how electrical energy is generated from at least...

This resource provides a set of videos of a practical investigation aimed at supporting working scientifically in the classroom and relating science to real world experiences. In the first video, Professor Brian Cox joins a teacher to find out how some...

This collection of resources from the Geological Society highlight some engaging ways to not only teach pupils about rocks, but also fossils, dinosaurs, volcanoes, earthquakes and extracting metal compounds from their ores. The primary and secondary collections are suitable for current teaching whereas the legacy...

A collection of resources from the Geological Society aimed at primary-aged pupils including activities to explore dinosaurs, rocks, volacnoes and earthquakes.

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'Get to work with science and technology' is a fascinating new narrative nonfiction series that introduces readers to the real-world applications of STEM subjects.

From analysing data, to using tools and technology, readers will be excited to see how real-life scientists and engineers solve problems every...

The ‘getting started’ section of the Fixpert's resource focuses finding a 'fix partner' and identifying a design problem they experience. Structured activities are provided for developing interview skills, along with an activity considering the needs of someone with limited dexterity or mobility.

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