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Showing 8190 results
This resource gives Year 5 pupils the opportunity to apply their mathematical skills by designing and conducting a survey before drawing a bar chart. Through these resources, pupils will design and conduct a survey to find out about their potential customer’s preferences. These results will then be used to inform...
This resources gives Year 5 pupils the opportunity to apply their mathematical skills in the context of a budget and solving multi step problems. This session should be completed after or during a teaching unit on written addition and subtraction methods. This lesson plan offers an engaging purpose for learning...
This resource gives Year 5 pupils the opportunity to purposefully apply their mathematical skills by calculating a profit and solving multi step problems. This session should be completed after or during a block of teaching on written addition and subtraction methods in order to be most effective. This session is...
This resource supports the design technology and maths curriculum by allowing Year 5 pupils to make a food product by preparing vegetables correctly and focussing on working within a budget to maximise profits. Pupils will work as part of their business group to use the vegetables they have previously grown,...
These resources have been created for Year 5 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.
Rolls Royce has produced this series of practical STEAM activities for Year 5 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the UKS2 Science, Maths, Design Technology or...
This resource provides a brief overview of a STEM project which supports Year 5 pupils working in groups to set up a farm shop business and design, make and market a new food product using ingredients they have grown themselves. This project provides a range of opportunities to enhance Year 5 National Curriculum...
This project allows...
Starters for science provides easy to run science activities suitable for children from 10-12 years of age. ...
This resource introduces Year 6 pupils to ideas of marketing, encouraging them to think of examples in their everyday lives as well as the importance of eating seasonal produce. Throughout this session children will be placed into business groups and think of a name and design a memorable business logo. This...
This resource allows Year 6 pupils to design and make packaging and offers cross-curricular writing opportunities by challenging children to write and perform promotional material. Through this lesson plan and supporting PowerPoint presentation pupils will take inspiration from food and restaurant advertisements...
This resource focuses on the Year 6 science curriculum supporting pupils to identify and name the main parts of the human circulatory system, describe the functions of the heart, blood vessels and blood and to investigate the effect of exercise on heart rate. Through this lesson plan and PowerPoint presentation...
This resource introduces Year 6 pupils to the concept of market research, giving them the opportunity to design and conduct a survey and present their data in a pie chart. Children will be introduced to market research as a business tool to find out about their restaurant customers’ preferences and help them to...
This resource supports teaching Year 6 pupils to work within a budget, analyse the nutritional content of food and solve multi step problems. Through these resources pupils will be challenged to make their menu ideas fit within a set budget. Pupils will need to use written calculation methods in a real life context...
This resource offers a real life context for the Year 6 maths curriculum by giving pupils the chance to calculate profit and solve multi step problems. Throughout this session pupils will revise and apply formal calculation methods when deciding on a selling price for their dishes and they will also need to...