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In this activity pupils will design a meal for King Charles III using only organic ingredients. They will consider the design brief and criteria for the meal before sketching and annotating an idea to meet the given requirements. 

This activity could be used as a main lesson activity to teach about the...

In this project, students create an animated character and map it to a standard set of animation moves. Using the tools in Autodesk Project Pinocchio and Autodesk Maya, students can create a character that copies a standard sequence available in Autodesk Maya.

Students then move onto cloud technology and...

From the Nuffield Foundation, these resources offer a wide range of ideas that will encourage primary children to think about the design and production of different items.

The activities range in their degree of difficulty and help young children to develop basic skills such as cutting, drawing and sticking...

This project concentrates on the design and manufacture of a mobile phone accessory using a range of sketching and software, alongside laser cutting and 3D printing processes. Students apply the tools in 123D Design to model the accessory, before manufacturing the product. Students consider the designing and...

This scheme of work is intended as an introduction to Autodesk Inventor. It is aimed at students aged 11-14, but is also suitable for students working up to and including post 16 dependent on experience.

The “Scooter” project teaches a range of fundamental Autodesk Inventor skills through a range of project...

The project concentrates on the design and manufacture of a USB flash pen drive using a range of sketching and software, alongside laser cutting and 3D printing processes. Students will apply the tools in AutoCad and Autodesk Inventor to the challenging task of creating a small focused and detailed casing parts,...

This report, from the Assessment of Performance Unit (APU), follows a series of other reports establishing the nature of design and technology. This report was again concerned initially to clarify the parameters of design and technological activity and the features of performance that are crucial. Subsequently, the...

The Design and Technology Association supports and champions design and technology education in schools. They aim to provide teachers with the tools, knowledge and information they need to become more effective, more experienced and more efficient, with access to expert opinions and high quality resources.

Produced in 1995, this publication, written by Ofsted at the request of the Department for Education, identifies some characteristics of good practice in Design and Technology at Key Stages Three and Four, and was aimed at those who are responsible for planning, organising and teaching Design and Technology in...

This progression framework has been developed by the Design and Technology Association in collaboration with the National Curriculum Expert Group for D&T. The framework explains the progression steps for students' knowledge, understanding and skills. The aim is to help teachers to plan activities which build on...

A report from the National Curriculum Council (NCC). The final proposals published in June 1989 added considerable detail to the new approach, and made some minor alterations to the Attainment Targets.
There are four main sections in this document:
1. Design and technology in the National Curriculum...

This teacher's guide, from the Ellen MacArthur Foundation, introduces six design and technology teaching activities and explains how they can be used and adapted. It includes an overview of design in the circular economy, including an exploration of how pioneers have rethought design and why it has needed...

This paper, published by the Engineering Council in 2001, sets out the importance of design and technology education and the contribution it makes to the school curriculum. Design subjects play a role in developing innovative thinking and practices, and the skills needed in a knowledge economy. The aims of this...

The 1995 National Curriculum Revisions for Design and Technology, which defines the much simplified Programmes of Study (PoS) for each Key Stage and the level descriptions for AT1 and AT2. The requirements for Information Technology were separated and published separately.

By this stage it had become clear...

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