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This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....

This collection of case studies show how a wide cross section of educational professionals use and find inspiration from STEM Learning's digital resources.

This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...

These interactive notes build on the ideas covered in edition 29 of Catalyst. 

Catalyst is a science magazine for students aged 14-19 years. Find out more about Catalyst magazine: www.stem.org.uk/catalyst

These interactive notes build on the ideas covered in edition 30 of Catalyst. 

Catalyst is a science magazine for students aged 14-19 years. Find out more about Catalyst magazine: www.stem.org.uk/catalyst

This resource from Jonny Griffiths contains a range of puzzles designed for 14 to 17 year old maths students. In each puzzle, the digits one to six have been rubbed out and replaced with six squares labelled a to f. The task is to put the digits back in again correctly to make each statement true...

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

This resource contains eight instant maths ideas designed to provide the opportunity for students to explore conversion graphs, compare imperial and metric units, estimate everyday measurements and explore the nature of different dimensions. The student resource sheet requires students to convert between different...

Mendeleev's invention of the periodic table of the elements showed how to predict and create further elements, something which scientists are still doing today.

This article is from Catalyst: Secondary Science Review 2016, Volume 26, Issue 4.

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Published by the ARKive Project, this fun and interactive game explores food chains in a marine environment, predator-prey relationships and the fine balance of an ecosystem. The resources include teachers notes and students activity sheets.

Please note that the ARKive.org website is no longer available...

This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and...

In this activity children create an arm-span timeline to help visualise a very long period of time. Working individually or in pairs they use their arm span to represent the whole age of the Earth, putting in key events in evolution.

This resource is part of a larger collection created to support Dippy on...

In this resource pupils will learn about geological time, different geological periods and how old the earth is. They will also learn about dinosaurs, their various characteristics, and how they are both similar to, and different from, reptiles we see today. They will discover there are three main different types...

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