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Aimed at Early Years this game provides many opportunities for developing number recognition, counting skills and discussion.

Each player is given a certain amount of coins at the start and as they travel along the board they will gain or lose coins depending on the cards that they are required to pick up....

This Pirate themed game provides many opportunities for children to use their times tables knowledge. It includes three versions of the game which use different multiplication facts so can be used with children at different stages of learning. The arrangement of the numbers on all of the game boards has been...

Aimed at early years and lower primary this resource supports the learning of basic programming. It contains a printable pirate themed programmable robot mat on a grid. Children can program a Bee Bot to visit several sites on the pirate island and reach a treasure chest. It is designed to be printed in several A4...

This Science upd8 activity is inspired by the film Pirates of the Caribbean. What are the contents of the treasure chest? What metal is the key made of? What happened to the treasure after decades under the sea?

The number of fish in a tank is given, together with the percentage of the fish that are small. The challenge is to work out the number of the small fish to remove to achieve a lower given...

The Pit stop activities from Cre8ate maths are designed to motivate students to investigate the performance of model solar cars through a series of racing challenges. To do this activity you will need a set of model solar racing cars which are often shared between design technology and science departments. Students...

This activity focuses on promoting a product to a particular target user group. Teamwork, creativity and entrepreneurial skills are required to design, brand and market a new Nintendo Wii product.

In this activity,...

This investigation from Cre8ate maths involves students in finding the best size screen for a television. If you have a large flat screen and view a standard analogue or digital picture the individual pixels are visible if you are sitting too close to the screen. Working in small groups of 3 or 4, students measure...

Act 1

A video clip shows the growth of a pattern created...

This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...

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This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.

Using logical...

Act 1

An image is shown of a pizza slice. There are two...

This STEM activity introduces pupils to fractions by giving them the opportunity to cut a pizza in a range of ways. Pupils will be able to show how pizza can be shared into equal parts and recognise halves and quarters as part of a whole unit. This activity could be used as a starter or main activity to introduce...

This set of five lessons introduces pupils to data modelling using spreadsheets through the theme of a class pizza party. Pupils will develop their computational thinking skills of abstraction, decomposition, algorithms and evaluation and combine different types of software to present their work. These sessions...

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