The resources in this collection focus on the wider issues relating to society and health. They provide a ‘big picture’ in relation to the connection between society and health and the development of new technologies. The activities allow students to explore social, ethical, economic and health issues relating to the Nintendo Wii and present their findings in a persuasive, coherent and focused argument. The unit provides a structure for the development of personal, learning and thinking skills and addresses citizenship.

 

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How Technology Affects Us

Using the presentation as stimulus material, this activity asks students to consider products in terms of their benefits to society and to justify their point of view. This activity allows students to explore social, ethical, economic and health issues relating to...

Fitness and Computer Games

This activity involves a series of discussions and ranking activities to develop students understanding of the link between fitness, pulse rate, respiration and activity. It can be used as an introduction to the ...

Presenting fitness data

In this activity, students use the data gathered during the Wii Fitness investigation to contextualise cumulative frequency curves. Curriculum links include grouped data, cumulative frequency graphs. box plots, median, quartiles and distribution.

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Testing Fitness Levels

In this activity, students review their results from a previous investigation to form a hypothesis, consider the validity and size of the data set collected, and question if the data would be sufficient to confirm their claim.

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