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Place Value Games for Students Aged 7-9

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering.

*Nearest to 30 - students use dice to generate digits which can then be multiplied by either five or ten to try to reach a set target.

*Nearest to 500 - students use dice to generate digits which can then be multiplied by either 10 or 100 before adding to get closest to a target number.

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