Tooltip
These resources have been reviewed and selected by STEM Learning’s team of education specialists for factual accuracy and relevance to teaching STEM subjects in UK schools.

Ergonomics and Design

In this activity, students carry out a product analysis of a provided wireless product (such as a TV with a remote control or a remote control car). This can be done using the ACCESS FM framework for guidance:

Aesthetics – how does the product appeal to the five senses? What colour is it? What is its surface finish?

Customer – who is the user for the product?

Cost – how much does it cost? Is it good value for money?

Environment – is it made from recycled materials? Does it use batteries?

Size – How big is it? How easy is it for the user to hold?

Safety – what safety features does the product have? Are there any sharp edges?

Function - How close does the remote control need to be to be able to work the product? Are the controls easy to use?

Manufacturing and Materials – what is it made from? How was it made?

The activity, from the Institution of Engineering and Technology (IET), is part of the Wii collection of activities and is supported by the video Virtual Sport.

Curriculum links include product analysis, aesthetics, ergonomics and anthropometrics.

Show health and safety information

Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

Information on the permitted use of this resource is covered by the Category Three Content section in STEM Learning’s Terms and conditions.