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This information bulletin, from the Royal Academy of Engineering, is aimed at teachers to help them encourage students into engineering careers. The bulletin provides three case studies about young engineers and also provides a selection of activities to engage students in thinking about engineering concepts and to...

The STEM Careers Toolkit for Careers Leaders in secondary schools and colleges is filled with creative ideas and practical suggestions on how to build STEM specific content into your careers strategy.

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Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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This is a problem solving lesson, designed to help you assess how well students are able to:

  • Model a situation mathematically, justifying any assumptions made.
  • Estimate unknown values/missing information when solving a problem.
  • Calculate volumes of three-dimensional objects.
  • ...

This is a problem solving lesson where students develop their understanding of the following areas:

  • Solve simple problems involving ratio and direct proportion.
  • Choose an appropriate sampling method.
  • Collect discrete data and record them using a frequency table.

A sheet...

This maths-based challenge explores sustainable travel, developing student understanding of the effects that some modes of transport have on the environment and ways of reducing it.

Students are asked to compare alternative methods of transport by calculating journey times and their carbon footprints.  The...

In this project students design a school of the future for their local community using Autodesk Revit software. The first six lessons in the series are research based where students look at sustainability, the needs of their client (their community), green materials and green building principals. They use this...

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will design and create a complete programmable system that uses several BBC micro:bits to allow parents or guardians to safely access the school to collect their children. They will analyse a design brief...

The Science Behind the Materials activities are part of a collection of materials from the Institution of Engineering and Technology (IET). The activities enable students to:

• understand that models can be used to...

Key Stage Three National Strategy training materials to run a day’s session with science teachers to help them develop an understanding of the key elements of Scientific Enquiry and how it might affect their practice.

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A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

  • drawing shapes and using repeats
  • accepting keyboard input to control the movement of sprites
  • planning algorithms using flow diagrams and executing them in Scratch
  • ...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

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