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Showing 273 results
This set of national reports and policies has been divided into the following sections:
- General education
- STEM education
- Science education
- Mathematics education
- QCA, QCDA and Ofqual: Science
- QCA, QCDA and Ofqual: ...
The purpose of The Science of Learning is to summarize the existing research from cognitive science related to how students learn, and connect this research to its practical implications for teaching and learning.
This document identifies six key questions about learning that should be relevant to nearly...
Published in September 2010, this summary of an online survey focusses on attempting to understand the factors relating to the retention of science teachers.
The full collection of STEM Learning impact and evaluation research reports can be viewed here...
This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...
In this resource designed by the IET, students explore statistics and use them to decide on a ranking of football players. Football players are ranked in different ways and there are a variety of awards they can be presented with. For example, each year the Ballon D’Or is awarded to the player judged to be the ‘...
Siemens have created a number of high-quality engaging online interactive games and activities for pupils of all ages covering many aspects of the STEM curriculum. Topics range from cybersecurity to carbon emissions; programming to dressing a site worker in appropriate personal protective clothing. Many of the...
In celebration of its founder, Fritz Schumacher’s centenary year Practical Action have created Small Is...Challenge. Schumacher’s philosophy was based on the idea that even a small change can have a big impact on people’s lives. The challenge for students is to look at technologies from the last 100 years and...
A selection of smart conservation STEM activities combining design and technology, biology, geography and zoology for creating a technology enabled habitat for a zoo.
The Space Education Quality Mark (SEQM) is designed to support schools and colleges using the subject of space to inspire and engage their students in science, technology, engineering and mathematics (STEM) subjects. This set of four case studies demonstrates how different schools have benefitted from achieving the...
This Practical Action resource presents a fun hands-on and brains-on challenge for Key Stages Two to Five.
The problem:...
This resource designed by the IET asks students to form a constructive argument in a debate based on the question: ‘which is more important to our society - the development of the Nintendo Wii or encouraging more people to take up sport?’
Students research and evaluate the social, ethical, economic and...
Stop the spread is a new STEM challenge for students aged 7 to 16. Highlighting the global issue of infectious disease students design, build and test a model of a hand washing device and produce educational materials for children in Kenya to encourage hand washing. It is accredited for the British Science...
A useful handbook for setting up a student-led STEM club, with exemplars from three schools.
It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...