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This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

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This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...

This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...

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In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel...

In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the...

This collection of short videos have been created by STEM Ambassadors as part of the Discover STEM programme. Each Discover STEM video is presented by a STEM Ambassador, working in industry or university. The videos cover curriculum related topics...

This collection of short videos link to the D&T curriculum. Each video has been created by STEM Ambassador as part of the ...

The ‘discovery’ section of the Fixpert's resource focuses on developing skills and confidence relating to design thinking. It works well as a starter for an in-depth design lesson. Structured activities help students to view their surroundings with fresh eyes and think outside the box. Ideation techniques are...

A Catalyst article about people who believe that their health is affected by mobile phone radiation. The World Health Organisation has labelled this condition Idiopathic Environmental Intolerance with attribution to Electromagnetic Fields (IEI-EMF). Idiopathic describes a disease with no known cause. The article...

A Catalyst article about mobile phones. This article looks at the science behind this popular piece of technology, such as the use of radio waves, aerials and cells. The article also explains how mobile phones are able to use short aerials.

This article is from Catalyst: GCSE Science Review 2005, Volume 16,...

Teachers often battle with students’ inability to make links between their learning across subjects. For example: in science, after collecting data from an experiment, students are required to draw a graph of their results and describe what the graph shows. As as soon...

Part of the Nuffield Primary Solutions in Design and Technology series, this resource asks children to design and make a toy or game for a bed-ridden patient of approximately nine years of age.

Many pupils will have experienced the tedium of being confined to bed when recovering from a minor illness and are...

Aimed at primary level, this pack investigates the science in everyday life. They investigate a range of topics including: irreversible reactions involved in cooking, the density of liquids, microorganisms, properties of materials and electricity. Designed to demonstrate key ideas and concepts and to spark an...

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