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Session 1 of the Innovation Challenge is: What is Innovation?

This session takes a closer look at the innovation process and the typical characteristics of innovators.

Learning outcomes
Students will:
• Have a greater understanding of innovation and the innovation process...

Session 10 of the Innovation Challenge is: The pitch

This session focuses on how to deliver a successful pitch. It has handy hints and tips on what to say. 

Learning outcomes
Students will be able to:
• Understand what pitching means
• Put into action their knowledge of...

Session 3 of the Innovation Challenge is: The Big Idea

This is a creative session where the students come up with possible solutions to the challenges highlighted by their research.

Learning outcomes
Students will be able to:
• Convert challenges into solutions
•...

Session 4 of the Innovation Challenge is: Employability Skills

This takes a closer look at the eight essential employability skills identified by employers.

Learning outcomes
Students will be able to:
• Understand the eight essential employability skills as defined by the...

Session 9 of the Innovation Challenge is: Who do you think you are?

In this session students will understand the importance of a company or product name, what a target audience is and the use of promotional tools.

Learning outcomes
Students will:
• Create a business...

The main source of information and guidance for the 10 sessions that you will run with your students during the Innovation Challenge can be found in the Teacher Toolkit.

There are lots of activities included in the...

Innovation is all around us; every day businesses are set up and new products or services created. Companies House states that around 500,000 new businesses are registered every year in the UK, with an average of 30,000 new products launched. 

At the bottom of this page, you can download the Innovation...

Alan Cucknell's job consists of finding new and innovative ways to make their clients' products stand out from the crowd. This...

Innovation in Teacher Education, from the Nuffield Foundation, describes how tutors involved in the Science Teacher Education Project (STEP) cooperated to devise and try out a variety of exercises and activities as alternatives or additions to established tutorial procedures as practiced in the early 1970s. Thus...

This resource looks at what properties of infra-red make it so useful in gaming technology? Students develop a working prototype of a simple infra-red electronic circuit, identify an input and an output and test the performance of the circuit. They then explain how the findings of their research could affect their...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

...

Inquiry maths is a model of teaching that encourages students to regulate their own activity while exploring a mathematical statement called a prompt. Inquiries can involve a class on diverse paths of exploration or in listening to a teacher's exposition. In inquiry maths, students take responsibility for directing...

This is a concept development lesson that develops thinking on decomposing complex shapes into simpler ones in order to solve a problem. There is work on bringing together several geometric concepts to solve a problem. Students also find the relationship between radii of inscribed and circumscribed circles of right...

This collection includes some activities for primary and secondary aged pupils which can be used to support Insect Week  organised by the Royal Entomological Society as an annual celebration of the ‘little things...

The Inside Body resource from the Association for Science Education (ASE) provides a template that students use to produce their own ICT presentations on the effects of a substance on the body.

By completing this...

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