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This resource from the United Kingdom Mathematics Trust (UKMT) is the 2011 challenge. The Junior Mathematical Olympiad consists of a two-hour paper of more in-depth mathematical problems to which there are two sections: Section A requires answers only whereas full...

Malcolm is a junior software engineer at Realtime Worlds, he discusses his role in this video. The role is an entry level code programming role. At school he studied Advanced Level Maths, which greatly helped him during his studies of  Computer games technology at Dundee University. He took part in a digital...

This resource, aimed at primary level, links to the topics of living things and their habitats and seasonal changes. The colourful booklet provides a step-by-step guide to creating a pond, large or small, to provide a habitat in which frogs, newts and other wildlife flourish. It looks at the value of wildlife ponds...

Aimed at primary level, the seventeen activities this pack investigate science around the theme of water. They link to the topics of states of matter, materials, electricity and area of design and technology and geography.

The activities include: creating a model of the water cycle, demonstrating surface...

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In this activity, Key Stage Three students investigate pulse rate and its relationship with activity and life style. Using real data from CensusAtSchool 2002/2003 they see how difficult it can be to measure pulse rate accurately. Students are required to interpret graphs, tables and charts. 

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This collection of resources is produced by mathematics teachers. Contained are a number of popular activities useful for consolidation work. Activities include connect 4 games, top trumps games, Whodunnit mysteries, and logic puzzles.

These materials contain a range of activities where students use real genomic data from the Cancer Genome Project at the Wellcome Trust Sanger Institute to find mutations in a gene associated with pancreatic cancer. Students mark the locations of the mutations on a gene sequence banner and record the results on...

This series of sessions are designed to help your child understand how to use technology safely and respectfully and how to keep personal...

 

Welcome to the first KS1 Programming page. Here you will find a series of four activities that introduce children to a fakebot (printed version of a Bee-Bot). Each activity has a session plan with directions and examples needed to support your child as they learn about algorithms, programming, debugging...

Welcome to the second KS1 Programming page. Here you will find a series of eight short activities split into four sessions. All the...

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